I just wrote a little Tutorial, and I hope you get my point. I’m sorry if you don’t, but you know English is my second language.
So let´s start.
This tutorial is about this Blend.
You need the following resources
in this folder.
|The resources are named and also contain the source link, e.g. TEXTUR 3_httpwww.starved-soul.deviantart.com.nhmpazni rot = name of the resource around it in the tutorial to find again green = source link|
I start with a new file (File -> New) in size 800x600px with the background color #ffffff . First of all I put texture1 on the graphic with the blendingmod to normal.
I give the texture a layer mask and remove some of the texture in the upper left area
Texture2 comes directly above it with the blendingmod Screen . Since I have the „hole“ in texture1 without texture and want to continue to keep the first time I make texture2 to a clipping mask
so that the texture becomes visible only on the underlying layer and my „hole“ remains free:
Now I put a curve (layer -> New Adjustment Layer -> Curves) over my graphic. With the setting
input: 43 output: 71
Since I only like this on the textures, I also make a clipping mask out of this layer
Next comes texture 3 on my graph with the blendingmod multiply . I give the texture a layer mask and take away again the texture in the known place.
Again, I put a curve (layer -> New Adjustment Layer -> Curves) on my graph. With the setting
input: 43 output: 71
I’ll turn that layer into a clipping mask so it will only apply to the last texture.
Texture4 gets from me the blendingmod screen . I give the texture a layer mask and take away the texture again in the usual place.
To complete the basic background, texture5 should now be multiplied by the blendingmod screen . I give the texture a layer mask and this time I take away the complete texture in the middle leaving only the stars left and right over. I do not like the text in the middle and the flourishes.
Now I put my first person on my artwork. Once free, make black and white (image -> Adjustments > Black & White) and good is
It follows texture6 with the blendingmod screen . I tend the texture slightly and push it over my person so that his legs disappear behind the thick white edge.
Then my „princess“ comes on the graphic. Release once and turn 180 degrees.
Using the Rounded Rectangle Tool, I create a few different sized squares with the color # 49618b . I give the squares a gradient and a contour of 1px with the color # f7f3ee . I set the blendingmod of the squares to multiply with an opacity of 55% .
On the two largest squares I place my subtext with the font „ Calibri “ in the color # fef3e7 .
Now I put my last person on the graph.
Texture7 I set the blendingmod to screen, push it so that the smoke is in the woman and the two men and use a layer mask to remove the annoying edges.
As the last texture I take texture8 for my graph and set the blendingmod to screen . Then I give the texture a layer mask and take away most of the hand. I move the texture to the right edge of the graph and set the opacity to 78%.
Now duplicate this texture once and rotate it horizontally (Edit -> Transform -> Flip Horizontal). I push the texture to the left side of the graphic.
Text, text, text YAY … well who is happy? I already. So, let’s go.
I styled the word „Princess“ with the font „ Old English Text MT “ in the color # e3dad0 . I use the princess Blend Fontstyle you find in the folder to spice up the font a little bit.
The word „You’r“ has the font „ Myriad Pro “ in the color #809cde . Again, I apply a font style. And that’s your fontstyle.
The word „my“ is simply in „ Calibri “ in the color #d6dab5 . Underneath I also put a rounded rectangle with the color #49618 b. That’s it.
Since the text is finished, now comes the color for my graphic. I put the Coloring1 on my graphic first.
Since the coloring makes them a little orange, I give the coloring folder a layer mask and take the coloring away just over it.
It follows Coloring2
And because I just love it so much and the color looks so nice after that, there is another vibrance layer (Layer -> New Adjustment Layer > Vibrance) on my graphic. The dynamics have the following settings
I duplicate this layer once.
Basically it is now finished. For me there was still a round topaz for the graphics and finished is the blend.