Englisch – once i was young blend

I just wrote a little Tutorial, and I hope you get my point. I’m sorry if you don’t, but you know English is my second language.
So let´s start.
This tutorial is about this blend.

You need the following resources
Textur1 from abbysidian
Textur2 from TrashSyndrom
Textur3 from TrashSyndrom
Textur4 from Pinterest
Textur5 from abbysidian
Textur6 from Pinterest
Coloring1 – Orange Obsession #3 von TrashSyndrom
Coloring2 – Orange Obsession #4 from TrashSyndrom
Font Maintext
Font Subtext
I start my graphic with a new file (File -> New) in size 800x600px. Background color is #e7e6e2.
On the background I put my texture1 with the blendingmod Multiply . I set the opacity of the layer to 38%. I shift the texture to the left side of the graphic and duplicate it once. Then I put the duplicate on the right side. In the middle I use a soft brush to blend the two textures into each other.

Next, I put a new black-white adjustment layer (Layer -> New adjustment layer -> black & white) on my graphic.

It follows Textur2 with the blendingmod Screen.

I already use the first coloring with Coloring1

Now I put texture3 on the graph with the blendingmod Overlay .

I duplicate the texture once and then mirror that duplicate horizontally (Edit -> Transform -> Flip Horizontal). I push both layers together to make it fit and blend them together with a soft brush.

And again I put a black and white adjustment layer (Layer -> New adjustment layer -> black & white) over my graphic.

With the blendingmod Multiply I put Textur4 on my graphic. I move this to the right side of my graphic and use a soft brush to remove the edges of the texture. In the end I just want to get the blue part of the texture.

It’s my first person on the graphic. I take away with a soft brush the person where the edge of the blue texture is. I just let my head look a bit beyond the edge.

Now I want to get some points of light in my graphics. For that I use texture5 . I put the blendinmode to screen. Since I would like to have a different color than the bright green, I change the color of the texture. For this I go over Image -> Adjustments -> Hue/Saturation and change there the settings as follows
Hue +111
Saturation: 0
Lightness: 0
Then I give the texture a layer mask and take it away with a soft brush arbitrarily on the graphic. I wanted to have the light points above my person and on the edge.

Then I duplicate the layer (the one with the already changed color) once and change the color again via Image -> Adjustments -> Hue/Saturation and change the settings as follows
Hue +109
Saturation: 0
Lightness: 0
I turn the masking over here now. So what is visible on the green points of light is now on the purple-colored invisible and vice versa.


Texture6 I give the blendingmode to screen. I turn the textur 180 degrees (Edit -> Transform -> Rotate 180 degrees). I place the flower over my person.

It follows my second person.

This I do then black and white(Layer -> New adjustment layer -> black & white)

I’m taking exactly the same person, just a little bigger, but not too much, and place it just above my black and white person.

Then I place two more people. A smaller in color and a slightly larger in black and white which lies below my other people. This person is also black and white

Now I made my subtext with the font orator std

The main text is a bit trickier and I try to break it down a bit.
Text 1 – Once = a text layer with gradient and drop shadow, color #ab37ac
Text 1 – I was = Text layer with gradient and drop shadow, color #5f8081
Text 2 – I was = duplicate the text layer and set the opacity of the area to 0%, instead the text gets a contour with the color #ffffff and 1px thickness. This text which then consists only of the edge, I move to 1-2px
Text 1 – young = Text layer without any effect, color #ca4a87
Text 2 – young = Text layer with gradient and drop shadow, color # 5f8081. I move the text around 1-2px so it looks like the first text is the drop shadow of the second one
Text 3 – young = Duplicate the text layer and set the opacity of the area to 0%, instead the text gets a contour with the color #ffffff and 1px thickness. This text which then consists only of the edge, I move to 1-2px
This fragmentation gives rise to these distorted letters.

With Coloring2 now more color comes to the graphics.

Finally I add 2 Vibrance layers (layer -> new adjustment layer -> Vibrance) to my graphic. Both have the attitude
Vibrance: +70
Saturation: 0

Who wants to is already finished.
Since I am a Topaz child, it is not without me and I still make Topaz. Then it looks like this for me

But as always is not a must.
