Englisch – now i see the light Blend

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I just wrote a little Tutorial, and I hope you get my point. I’m sorry if you don’t, but you know English is my second language.  

https://files.jcink.net/uploads/shadowplayers/emojis/IQqJsp.gif

 So let´s start. 

https://files.jcink.net/uploads/shadowplayers/emojis/IQqd7c.gif

This tutorial is about this blend.

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You can find the required resources here

Textur1 von TRASHKind
Textur2
Textur3
Textur4 von Vanessax17
Textur5 von ravenheart1989
PNG1
PNG2
Coloring von CleOpatra-Des
Maintext 1
Maintext 2
Subtext

I start with a new file (File -> New) in the size 800px x600px, the background does not really matter, because I start directly with Textur1 . I overlay it with Textur2 and set the blendingmod to screen .

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I put a new layer (Layer -> New -> Layer) on my graphic with the setting Normal and take a soft brush with an opacity of 50% and the color #ffffff [ /b] and make a white spot at the bottom of the tower.

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It follows [b] texture3 on my graph with the blendinmod to multiply .

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For Textur4 I also set the blendingmod to Multiply and make the texture black and white (Image -> Adjustments -> black & white). I give the texture a layer mask and take it where the tower is a little bit away. Just look where the texture bothers you too much.

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I put a new layer (Layer -> New -> Layer) on my graphic with the setting soft light with an opacity of 75% and take a soft brush with the color #ffffff and paint my color over the dark spots of the underlying texture in the lower part of the layer. I do that to brighten up just those places. I can synonymous over a curve or over brightness/contrast, but I have solved it once in this case.

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Then I take PNG1 for my artwork. Ok it is not PNG but I wanted to differentiate the lights somehow. So I call it that. * Yah * 

So I put that on my graph and set the blendingmode to multiply. I place the lights so that they are in the upper part of the tower.

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Next, I’ll take PNG2 and put it on my graphic. I duplicate the PNG once, flip it (Edit -> Transform -> Flip Horizontal) and place both to the left and right of my tower.

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Now I made the first text.

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About that come my persons.

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I put texture5 on my graphic set the blendingmode screen and place it over my people.

I give the texture a layer mask and use a soft brush to gently remove the texture over the faces. Not too much.

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The rest of my text follows.

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Actually, this is already done. I put the coloring on my graphic and a Vibrance layer (Layer -> New adjustment layer -> Vibrance) with the values

Vibrance: +70
Saturation: 0

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